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The Time Traders Page 19
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"We did. What's this about them tracing you by it? Who was tracing you?"
"Men from the space ship. That's the only way they could have trailed me down the river." He was finding it difficult to talk, and the protesting medic kept waving a needle in his direction, but somehow in bursts of half-finished sentences Ross got out his story—Foscar's death, his own escape from the chief's funeral pyre, and the weird duel of wills back on the beach. Even as he poured it out he thought how unlikely most of it must sound. Yet Kelgarries appeared to accept every word, and there was no expression of disbelief on Ashe's face.
"So that's how you got those burns," said the major slowly when Ross had finished his story. "Deliberately searing your hand in the fire to break their hold—" He crashed his fist against the wall of the tiny cabin and then, when Ross winced at the jar, he hurriedly uncurled those fingers to press Ross's shoulder with a surprisingly warm and gentle touch. "Put him to sleep," he ordered the medic. "He deserves about a month of it, I should judge. I think he has brought us a bigger slice of the future than we had hoped for...."
Ross felt the prick of the needle and then nothing more. Even when he was carried ashore at the post and later when he was transported into his proper time, he did not awaken. He only approached a strange dreamy state in which he ate and drowsed, not caring for the world beyond his own bunk.
But there came a day when he did care, sitting up to demand food with a great deal of his old self-assertion. The doctor looked him over, permitting him to get out of bed and try out his legs. They were exceedingly uncooperative at first, and Ross was glad he had tried to move only from his bunk to a waiting chair.
"Visitors welcome?"
Ross looked up eagerly and then smiled, somewhat hesitatingly, at Ashe. The older man wore his arm in a sling but otherwise seemed his usual imperturbable self.
"Ashe, tell me what happened. Are we back at the main base? What about the Reds? We weren't traced by the ship people, were we?"
Ashe laughed. "Did Doc just wind you up to let you spin, Ross? Yes, this is home, sweet home. As for the rest—well, it is a long story, and we are still picking up pieces of it here and there."
Ross pointed to the bunk in invitation. "Can you tell me what is known?" He was still somewhat at a loss, his old secret awe of Ashe tempering his outward show of eagerness. Ross still feared one of those snubs the other so well knew how to deliver to the bumptious. But Ashe did come in and sit down, none of his old formality now in evidence.
"You have been a surprise package, Murdock." His observation had some of the ring of the old Ashe, but there was no withdrawal behind the words. "Rather a busy lad, weren't you, after you were bumped off into that river?"
Ross's reply was a grimace. "You heard all about that!" He had no time for his own adventures, already receding into a past which made them both dim and unimportant. "What happened to you—and to the project—and——"
"One thing at a time, and don't rush your fences." Ashe was surveying him with an odd intentness which Ross could not understand. He continued to explain in his "instructor" voice. "We made it down the river—how, don't ask me. That was something of a 'project' in itself," he laughed. "The raft came apart piece by piece, and we waded most of the last couple of miles, I think. I'm none too clear on the details; you'll have to get those out of McNeil, who was still among those present then. Other than that, we cannot compete with your adventures. We built a signal fire and sat by it toasting our shins for a few days, until the sub came to collect us——"
"And took you off." Ross experienced a fleeting return of that hollow feeling he had known on the shore when the still-warm coals of the signal fire had told him the story of his too-late arrival.
"And took us off. But Kelgarries agreed to spin out our waiting period for another twenty-four hours, in case you did manage to survive that toss you took into the river. Then we sighted your spectacular display of fireworks on the beach, and the rest was easy."
"The ship people didn't trace us back to post?"
"Not that we know of. Anyway, we've closed down the post on that time level. You might be interested in a very peculiar tale our modern agents have picked up, floating over and under the iron curtain. A blast went off in the Baltic region of this time, wiping some installation clean off the map. The Reds have kept quiet as to the nature of the explosion and the exact place where it occurred."
"The aliens followed them all the way up to this time!"—Ross half rose from the chair—"But why? And why did they trail me?"
"That we can only guess. But I don't believe that they were moved by any private vengeance for the looting of their derelict. There is some more imperative reason why they don't want us to find or use anything from one of their cargoes——"
"But they were in power thousands of years ago. Maybe they and their worlds are gone now. Why should things we do today matter to them?"
"Well, it does matter, and in some very important way. And we have to learn that reason."
"How?" Ross looked down at his left hand, encased in a mitten of bandage under which he very gingerly tried to stretch a finger. Maybe he should have been eager to welcome another meeting with the ship people, but if he were truly honest, he had to admit that he did not. He glanced up, sure that Ashe had read all that hesitation and scorned him for it. But there was no sign that his discomfiture had been noticed.
"By doing some looting of our own," Ashe answered. "Those tapes we brought back are going to be a big help. More than one derelict was located. We were right in our surmise that the Reds first discovered the remains of one in Siberia, but it was in no condition to be explored. They already had the basic idea of the time traveler, so they applied it to the hunting down of other ships, with several way stops to throw people like us off the scent. So they found an intact ship, and also several others. At least three are on this side of the Atlantic where they couldn't get at them very well. Those we can deal with now——"
"Won't the aliens be waiting for us to try that?"
"As far as we can discover they don't know where any of these ships crashed. Either there were no survivors, or passengers and crew took off in lifeboats while they were still in space. They might never have known of the Reds' activities if you hadn't triggered that communicator on the derelict."
Ross was reduced to a small boy who badly needed an alibi for some piece of juvenile mischief. "I didn't mean to." That excuse sounded so feeble that he was surprised into a laugh, only to see Ashe grinning back at him.
"Seeing as how your action also put a very effective spike in the opposition's wheel, you are freely forgiven. Anyway, you have also provided us with a pretty good idea of what we may be up against with the aliens, and we'll be prepared for that next time."
"Then there will be a next time?"
"We are calling in all time agents, concentrating our forces in the right period. Yes, there will be a next time. We have to learn just what they are trying so hard to protect."
"What do you think it is?"
"Space!" Ashe spoke the word softly as if he relished the promise it held.
"Space?"
"That ship you explored was a derelict from a galactic fleet, but it was a ship and it used the principle of space flight. Do you understand now? In these lost ships lies the secret which will make us free of all the stars! We must claim it."
"Can we——?"
"Can we?" Ashe was laughing at Ross again with his eyes, though his face remained sober. "Then you still want to be counted in on this game?"
Ross looked down again at his bandaged hand and remembered swiftly so many things—the coast of Britain on a misty morning, the excitement of prowling the alien ship, the fight with Ennar, even the long nightmare of his flight down the river, and lastly, the exultation he had tasted when he had faced the alien and had locked wills—to hold steady. He knew that he could not, would not, give up what he had found here in the service of the project as lon
g as it was in his power to cling to it.
"Yes." It was a very simple answer, but when his eyes met Ashe's, Ross knew that it would serve better than any solemn oath.

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The People of the Crater
Rebel Spurs
The Gifts of Asti
Space Service
Perilous Dreams
Plague Ship
Voodoo Planet
Star Born
The Zero Stone
Knave of Dreams
Five Senses Box Set
The Time Traders
Catfantastic II
Star Hunter
The Defiant Agents
Key Out of Time
Space Police
The Monster's Legacy
Imperial Lady (Central Asia Series Book 1)
All Cats Are Gray
Storm Over Warlock
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Firehand
Echoes In Time # with Sherwood Smith
Ciara's Song
The Sioux Spaceman
Firehand # with Pauline M. Griffin
The Forerunner Factor
The Jargoon Pard (Witch World Series (High Hallack Cycle))
Trey of Swords (Witch World (Estcarp Series))
Children of the Gates
Atlantis Endgame
Red Hart Magic
Steel Magic
Beast Master's Circus
Iron Butterflies
At Swords' Points
The Iron Breed
A Crown Disowned
Moon Called
Ralestone Luck
Tales From High Hallack, Volume 3
FORERUNNER FORAY
High Sorcery
Stand to Horse
Flight of Vengeance (Witch World: The Turning)
Gods and Androids
Derelict For Trade
Ice and Shadow
Wraiths of Time
Quag Keep
The Scent Of Magic
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Storms of Victory (Witch World: The Turning)
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The Defiant Agents tt-3
The Opal-Eyed Fan
Sword Is Drawn
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Wheel of Stars
On Wings of Magic
Ware Hawk
The Key of the Keplian
Ride Proud-Rebel
Sea Siege
Lost Lands of Witch World
Horn Crown (Witch World: High Hallack Series)
Three Against the Witch World ww-3
Wizards’ Worlds
Secret of the Stars
Yankee Privateer
Scent of Magic
Beast Master's Planet: Omnibus of Beast Master and Lord of Thunder
The White Jade Fox
Silver May Tarnish
Beast Master's Quest
Knight Or Knave
Sargasso of Space (Solar Queen Series)
The Warding of Witch World
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The Game of Stars and Comets
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The Gate of the Cat (Witch World: Estcarp Series)
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Merlin's Mirror
Serpent's Tooth
Sword in Sheath
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Andre Norton: The Essential Collection
The Stars Are Ours! a-1
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Warlock of the Witch World ww-4
Garan the Eternal
The Andre Norton Megapack
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The Knight of the Red Beard-The Cycle of Oak, Yew, Ash and Rowan 5
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Daybreak—2250 A.D.
Moonsinger
Redline the Stars sq-5
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Galactic Derelict tt-2
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Spell of the Witch World (Witch World Series)
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