- Home
- Andre Norton
Warlock Page 20
Warlock Read online
Page 20
Charis thrust the rest of the bread back into her bundle. Then she strove to wriggle deeper into her half-cave. Spray from the rain striking the rocks reached her in spite of her efforts. But finally she lapsed into quiet, her forehead down on her knees, her only movements the shivers she could not control.
Was it sleep or unconsciousness which held her, and for how long? Charis rose out of a nightmare with a cry, but any sound she made was swallowed up by a roar from outside.
She blinked dazedly at what seemed to be a column of fire reaching from earth to gray, weeping sky. Only for a moment did that last, and then the fire was at ground level, boiling up the very substance of the soil. Charis scrambled forward on hands and knees, shouting but still blanketed by that other sound.
There was a spacer, a slim, scoured shape, pointing nose to sky, the heat of its braking fire making a steam mist about it. But this was no vision—it was real! A spacer had set down by the village!
Charis tottered forward. Tears added to the rain, wet on her cheeks. There was a ship—help—down there. And it had come too soon for Tolskegg to hide the evidence of what had happened. The burned bubble domes, all the rest—they would be seen; questions would be asked. And she would be there to answer them!
She lost her footing on a patch of sleek clay, and before she could regain her balance, Charis was skidding down, unable to stop her fall. The sick horror lasted for an endless second or two. Then came a sudden shock, bringing pain and blackness.
Rain on her face roused Charis again. She lay with her feet higher than her head, a mass of rubble about her. Panic hit her, the fear that she was trapped or that broken bones would immobilize her, away from the wonderful safety and help of the ship. She must get there—now!
In spite of the pain, she wriggled and struggled out of the debris of the slide, crawled away from it. Somehow she got to her feet. There was no way of telling how long she had lain there and the thought of the ship waiting drove her on to make an effort she could not have faced earlier.
No time to go back to the spring trail—if she could reach it from this point. Better straight down, with the incline of the slope to keep her going in the right direction. She had been almost directly above and behind the landing point when she had sheltered among the rocks. She must have slid in the right direction, so she only had to keep on going that way.
Was it a Patrol ship, Charis wondered as she stumbled on. She tried to remember its outline. It was certainly not a colony transport—it was not rotund enough; nor was it a regulation freighter. So it could only be a Patrol or a government scout landing off-schedule. And its crew would know how to deal with the situation here. Tolskegg might already be under arrest.
Charis forced herself to cut down her first headlong pace. She knew she must not risk another fall, the chance of knocking herself out just when help was so near. No, she wanted to walk in on her own two feet, to be able to tell her story and tell it clearly. Take it slowly: the ship would not lift now.
She could smell the stench of the thruster-burn, see the steam as a murky fog through the trees and brush. Better circle here; it no longer mattered if Tolskegg or his henchmen sighted her. They would be afraid to make any move against her.
Charis wavered out of the brush into the open and started for the village without fear. She would show up on the vistaplates in the ship, and none of the colonists would risk a hostile move under that circumstance.
So—she would stay right here. There was no sign of anyone's coming out of the village. Of course not! They would be trying to work out some plausible story, whining to Tolskegg. Charis faced around toward the ship and waved vigorously, looking for the insignia which would make it Patrol or Scout.
There was none! It took a moment for that fact to make a conscious impression on her mind. Charis had been so sure that the proper markings would be there that she had almost deceived herself into believing that she sighted them. But the spacer bore no device at all. Her arm dropped to her side suddenly as she saw the ship as it really was.
This was not the clean-lined, well-kept spacer of any government service. The sides were space-dust cut, the general proportions somewhere between scout and freighter, with its condition decidedly less than carefully tended. It must be a Free Trader of the second class, maybe even a tramp—one of those plying a none-too-clean trade on the frontier worlds. And the chances were very poor that the commander or crew of such would be lawfully engaged here or would care at all about what happened to the representatives of government they were already aligned against in practice. Charis could hope for no help from such as these.
A port opened and the landing ramp snaked out and down. Somehow Charis pulled herself together, she turned to run. But out of the air spun a rope, jerking tight about her arms and lower chest, pulling her back and off her feet to roll, helplessly entangled, a prisoner. While behind she heard the high-pitched, shrill laughter of Tolskegg's son, one of the five boys who had survived the epidemic.
II
She must keep her wits, she must! Charis sat on the backless bench, her shoulders braced against the log wall, and thought furiously. Tolskegg was there and Bagroof, Sidders, Mazz. She surveyed what now must be the ruling court of the colony. And then, the trader. Her attention kept going back to the man at the end of the table who sat there, nursing a mug of quaffa, eyeing the assembly with a spark of amusement behind the drooping lids of his very bright and wary eyes.
Charis had known some Free Traders. In fact, among that class of explorer-adventurer-merchant her father had had some good friends, men who carried with them a strong desire for knowledge, who had added immeasurably to the information concerning unknown worlds. But those were the aristocrats of their calling. There were others who were scavengers, pirates on occasion, raiders who took instead of bargained when the native traders of an alien race were too weak to stand against superior off-world weapons.
"It is simple, my friend." The trader's insolent tone to Tolskegg must have cut the colonist raw, yet he took it because he must. "You need labor. Your fields are not going to plow, plant, and reap themselves. All right, in freeze I have labor—good hands all of them. I had my pick; not one can't pull his weight, I promise you. There was a flare on Gonwall's sun, they had to evacuate to Sallam, and Sallam couldn't absorb the excess population. So we were allowed to recruit in the refugee camp. My cargo's prime males—sturdy, young, and all under indefinite contracts. The only trouble is, friend, what do you have to offer in return? Oh—" his hand went up to silence the beginning rumble from Tolskegg. "I beg of you, do not let us have again this talk of furs. Yes, I have seen them, enough to pay for perhaps three of my cargo. Your wood does not interest me in the least. I want small things, of less bulk, a money cargo for a fast turnover elsewhere. Your furs for three laborers—unless you have something else to offer."
So that was it! Charis drew a deep breath and knew there was no use in appealing to this captain. If he had shipped desperate men on indefinite labor contracts, he was no better than a slaver, even though there was a small shadow of legality to his business. And his present offer was sheer torment to Tolskegg.
"No native treasures—gems or such?" the captain continued. "Sad that your new world has so few resources to aid you now, friend."
Mazz was pulling at his leader's grimed sleeve, hissing into Tolskegg's ear. The frown on the other's face lightened a little.
"Give us a moment to do some reckoning, captain. We may have something else."
The trader nodded. "All the time you wish, friend. I thought that might move your memories."
Charis tried to think what Mazz had in mind. There was nothing of immediate value to trade, she was sure, save the bundle of pelts the ranger had gathered as specimens. Those had been cured to send off-world as scientific material.
The buzz of whispers among the colonists came to an end and Tolskegg faced about. "You trade in labor. What if we offer you labor in return?"
For the first time, th
e captain displayed a faint trace of surprise—deliberately, Charis decided. He was too old a hand at any bargaining to show any emotion unless for a purpose.
"Labor? But you are poor in labor. Do you wish to strip yourselves of what few assets you possess?"
"You deal in labor," Tolskegg growled. "And there is more than one kind of labor. Is that not so? We need strong backs, men for our fields. But there are other worlds where they may need women."
Charis stiffened. For the first time she saw more than one reason for her having been dumped here. She had thought it was merely to impress upon her the folly of hoping for any rescue. But this—
"Women?" The captain's surprise grew more open. "You would trade your women?"
Mazz was grinning, a twisted and vicious grin centered on Charis. Mazz still smarted from Ander Nordholm's interference when he had wanted to beat his wife and daughter into the fields.
"Some women," Mazz said. "Her—"
Charis had been aware that the trader had pointedly ignored her from his entrance into the cabin. To interfere in the internal affairs of any colony was against trading policy. To the captain, a girl with her arms tied behind her back, her feet pinioned, was a matter involving the settlement and not his concern. But now he accepted Mazz's statement as an excuse for giving her a measuring stare. Then he laughed.
"And of what possible value is this one? A child, a reed to break if you set her to any useful labor."
"She is older than she looks and has the learning of books," Tolskegg retorted. "She was a teacher of useless knowledge, and speaks more than one tongue. On some worlds such are useful or deemed so by the fools that live there."
"Who are you, then?" The captain spoke to her directly.
Was this a chance? Could she persuade him to take her, hoping to contact authority off-world and so obtain her freedom?
"Charis Nordholm. My father was education officer here."
"So? Oh, daughter of a learned one, what has chanced in this place?" He had slipped from Basic into the sibilant Zacathan tongue. She answered him readily in the same language.
"First, winged one, a sickness, and then the blight of ignorance."
Tolskegg's great fist struck the table with a drum thud. "Speak words we can understand!"
The captain smiled. "You have claimed for this child knowledge. I have the right to decide whether that knowledge makes her worth my buying. In the water of the north there are splinters of ice." Again he used one of the Five Tongues—that of Danther.
"But the winds of the south melt them swiftly." Charis replied to that code address almost mechanically.
"I say—speak what a man can understand. She has learning, this one. She is useless to us here. But to you she is worth at least another laborer!"
"How say you, Gentle Fem?" The trader addressed Charis. "Do you deem yourself worth a man?"
For the first time the girl allowed herself a thrust in return. "I am worth several of some!"
The captain laughed. "Well said. And if I take you, will you sign an indefinite contract?"
For a long moment Charis stared at him, her small spark of hope crushed before it had time to warm her. As her eyes met his, she knew the truth—he was not really an escape at all. This man would not take her from Demeter to someone in authority. Any bargain would be made on his terms, and those terms would bind her on almost every planet he would visit. With a labor cargo he would set down only on those worlds where such a shipment would be welcome and legal. With an indefinite contract to bind her, she could not appeal for freedom.
"That is slavery," she said.
"Not so." But his smile held almost as much malice as Mazz's grin. "To every contract there comes an end in time. Of course, you need not sign, Gentle Fem. You may remain here—if that is your wish."
"We trade her!" Tolskegg had followed this exchange with growing exasperation. "She is not one of us, nor our kind. We trade her!"
The captain's smile grew broader. "It would seem, Gentle Fem, that you have little choice. I do not think that this world will be very kind to you under the circumstances if you remain."
Charis knew he was right. Left to Tolskegg and the rest, their hatred of her the hotter for losing out on what they thought was a bargain, she would be truly lost. She drew a ragged breath; the choice was already made.
"I'll sign," she said dully.
The captain nodded. "I thought you would. You are in full possession of your senses. You—" he pointed to Mazz, "loose the Gentle Fem!"
"Already once she has run to the woods," Tolskegg objected. "Let her remain bound if you wish to control her. She is a demon's daughter and full of sin."
"I do not think she will run. And since she is about to become marketable property, I have a voice in this matter. Loose her now!"
Charis sat rubbing her wrists after the cords were cut. The captain was right—her strength and energy were gone; she could not make a break for freedom now. Since the trader had tested her education to a small degree, it was possible that learning was a marketable commodity for which he already foresaw profit. And to be off-world, away from Demeter, would be a small measure of freedom in itself.
"You present a problem." The captain spoke to her again. "There is no processing station here, and we cannot ship you out in freeze—"
Charis shivered. Most labor ships stacked their cargo in the freeze of suspended animation, thus saving room, supplies, all the needs of regular passengers. Space on board a trader ship was strictly limited.
"Since we lift without much cargo," he continued, "you'll bunk in the strong room. And now—what's the matter—are you sick?"
She had striven to rise, only to have the room whirl about her with a sickening lurch of floor and ceiling.
"Hungry." Charis clutched at the nearest hold, the arm the captain had put out involuntarily when she swayed.
"Well, that can be remedied easily enough."
Charis remembered little of how she got to the spacer. She was most aware of a cup pushed into her hands, warm to her cold palms, and the odor which rose from it. Somehow she managed to get the container to her lips and drink. It was a thick soup, savory, though she could not identify any of its contents. When she had finished, she settled back on the bunk and looked about the room.
Each Free Trader had a cabin with extra security devices intended to house particularly rich, small cargo. The series of cupboards and drawers about her were plainly marked with thumbprint locks which only the captain and his most trusted officers could open. And the bunk on which she sat was for a port-side guard when such were needed.
So she, Charis Nordholm, was no longer a person but valuable cargo. But she was tired, too tired to worry, to even think, about the future. She was tired—
The vibration of the walls, the bunk under her, were a part of her body, too. She tried to move and could not; panic caught at her until she saw that the webbing of the take-off belts laced her in. Thankful, Charis touched the release button and sat up. They were off-planet, headed toward what new port of call? She almost did not want to know.
Since there was no recording of time in the treasure cabin, Charis could portion hours, days, only by the clicking of the tray which brought her food through a hatch at intervals—long intervals, for the food was mostly the low-bulk, high-energy tablets of emergency rations. She saw no one and the door did not open. She might have been imprisoned in an empty ship.
At first Charis welcomed the privacy, feeling secure in it. She slept a lot, slowly regaining the strength which had been drained from her during those last weeks on Demeter. Then she became bored and restless. The drawers and cupboards attracted her, but those she could open were empty. At the fifth meal-period there was a small packet beside her rations, and Charis opened it eagerly to find a reader with a tape threaded through it.
Surprisingly enough, the tape proved to be one of the long epic poems of the sea world of Kraken. She read it often enough to commit long passages to heart, but it spurre
d her imagination to spin fantasies of her own which broke up the dull apathy induced by her surroundings. And always she could speculate about the future and what it might hold.
The captain—odd that she had never heard his name—had hers now, along with her thumbprint, on his contract. She was signed and sealed to a future someone else would direct. But always she could hope that chance would take her where she could appeal for aid and freedom. And Charis was very sure now that a future off-world would be better than any on Demeter.
She was reciting aloud her favorite passage from the saga when a loud clang, resounding from the walls of the cabin, sent her flat on the bunk, snapping the webbing in place. The spacer was setting down. Was this the end of the trip for her or just a way stop? She endured the pressure of planeting and lay waiting for the answer.
Though the ship must be in port, no one came to free her, and as the moments passed she grew impatient, pacing back and forth in the cabin, listening for any sound. But, save that the vibration had ceased, they could as well have been in space.
Charis wanted to pound the door, scream her desire to be out of what was now not a place of security but a cage. By stern effort she controlled that impulse. Where were they now? What was happening? How long would this continue—this being sealed away? Lacing her fingers tightly together, she went back to the bunk, willed herself to sit there with an outward semblance of patience. She might be able to communicate through the ration hatch if this went on.
She was still sitting when the door opened. The captain stood there with a bundle under his arm which he tossed to the bunk beside her.
"Get into this." He nodded curtly at the bundle. "Then come!"
Charis pulled at the fastening of the bundle to unroll a coverall uniform, the kind worn by spacemen off duty. It was clean and close enough to her size to fit if she rolled up the sleeves and pants legs. She changed in the pocket-sized refresher of the cabin, glad to discard her soiled and torn Demeter clothing. But she had to keep her scuffed and worn boots. Her hair was shoulder-length now, its light brown strands fair against her tanned skin, curling up a little at the ends. Charis drew it back to tie with a strip of cloth, forming a bobbing tail at the back of her head. There was no need to consult any mirror; she was no beauty by the standards of her race and never had been. Her mouth was too wide, her cheekbones too clearly defined, and her eyes—a pale gray—too colorless. She was of Terran stock, of middle height which made her taller than some of the mutated males, and altogether undistinguished.

Ride Proud, Rebel!
The People of the Crater
Rebel Spurs
The Gifts of Asti
Space Service
Perilous Dreams
Plague Ship
Voodoo Planet
Star Born
The Zero Stone
Knave of Dreams
Five Senses Box Set
The Time Traders
Catfantastic II
Star Hunter
The Defiant Agents
Key Out of Time
Space Police
The Monster's Legacy
Imperial Lady (Central Asia Series Book 1)
All Cats Are Gray
Storm Over Warlock
Warlock
Firehand
Echoes In Time # with Sherwood Smith
Ciara's Song
The Sioux Spaceman
Firehand # with Pauline M. Griffin
The Forerunner Factor
The Jargoon Pard (Witch World Series (High Hallack Cycle))
Trey of Swords (Witch World (Estcarp Series))
Children of the Gates
Atlantis Endgame
Red Hart Magic
Steel Magic
Beast Master's Circus
Iron Butterflies
At Swords' Points
The Iron Breed
A Crown Disowned
Moon Called
Ralestone Luck
Tales From High Hallack, Volume 3
FORERUNNER FORAY
High Sorcery
Stand to Horse
Flight of Vengeance (Witch World: The Turning)
Gods and Androids
Derelict For Trade
Ice and Shadow
Wraiths of Time
Quag Keep
The Scent Of Magic
Mark of the Cat and Year of the Rat
Storms of Victory (Witch World: The Turning)
Catseye
The Defiant Agents tt-3
The Opal-Eyed Fan
Sword Is Drawn
ORDEAL IN OTHERWHERE
Tales From High Hallack, Volume 1
Wheel of Stars
On Wings of Magic
Ware Hawk
The Key of the Keplian
Ride Proud-Rebel
Sea Siege
Lost Lands of Witch World
Horn Crown (Witch World: High Hallack Series)
Three Against the Witch World ww-3
Wizards’ Worlds
Secret of the Stars
Yankee Privateer
Scent of Magic
Beast Master's Planet: Omnibus of Beast Master and Lord of Thunder
The White Jade Fox
Silver May Tarnish
Beast Master's Quest
Knight Or Knave
Sargasso of Space (Solar Queen Series)
The Warding of Witch World
Uncharted Stars
Ten Mile Treasure
The Game of Stars and Comets
On Wings of Magic (Witch World: The Turning)
Tales From High Hallack, Volume 2
The Gate of the Cat (Witch World: Estcarp Series)
Andre Norton - Shadow Hawk
Merlin's Mirror
Serpent's Tooth
Sword in Sheath
Ride Proud, Rebel! dr-1
The Magestone
The Works of Andre Norton (12 books)
Andre Norton: The Essential Collection
The Stars Are Ours! a-1
Moon Mirror
Warlock of the Witch World ww-4
Garan the Eternal
The Andre Norton Megapack
Dare to Go A-Hunting ft-4
The X Factor
Web of the Witch World ww-2
The Knight of the Red Beard-The Cycle of Oak, Yew, Ash and Rowan 5
Star Rangers
Witch World ww-1
Daybreak—2250 A.D.
Moonsinger
Redline the Stars sq-5
Star Soldiers
Empire Of The Eagle
The Hands of Lyr (Five Senses Series Book 1)
Android at Arms
Lore of Witch World (Witch World Collection of Stories) (Witch World Series)
Trey of Swords ww-6
Gryphon in Glory (Witch World (High Hallack Series))
Octagon Magic
Dragon Magic
Three Hands for Scorpio
The Prince Commands
The Beast Master bm-1
Shadow Hawk
Wizard's Worlds: A Short Story Collection (Witch World)
Murdoc Jern #2 - Uncharted Stars
Crystal Gryphon
Galactic Derelict tt-2
Dragon Mage
Spell of the Witch World (Witch World Series)
Velvet Shadows
Rebel Spurs dr-2
Space Pioneers
To The King A Daughter
At Swords' Point
Snow Shadow
Lavender-Green Magic
Scarface
Elveblood hc-2
Fur Magic
Postmarked the Stars sq-4
A Taste of Magic
Flight in Yiktor ft-3
Golden Trillium
Murders for Sale
Time Traders tw-1
Sargasso of Space sq-1
Murdoc Jern #1 - The Zero Stone
Sorceress Of The Witch World ww-5
Time Traders II
Magic in Ithkar 3
Key Out of Time ttt-4
Magic in Ithkar
Voodoo Planet vp-1